![]() ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB v1.4.24 BWP Fix ~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025 ![]() ![]() ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success : Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image : Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage : Beta 0025 ~TP2_File~ #language_number #component_number // Component Name The top of the file is the 'oldest' mod I ran numerous tests and am yet to determine which exactly mod causes which empty dialogs. They don't mix well together on GemRB producing empty dialog window bug for mods I listed above in strike through bold. Don't install Korgan Friendship, Korgan Redeption, Viconia Friendship, and Jan Extended Quest together. Homeward Bound v7 - doesn't work at all can't see dialog options for summoned NPCs in Pocket Plane Mods/components that don't work at all on GemRB or are broken: -Shadows Over Soubar is incompatible with precious lynx mod increasing party size limit from 6 to 10 - with 10pp mod. Isra mod for BG2 dialogs won't fire on its own you have to activate them manually by speaking to NPC Kelsey and Viconia in the government district, but they will get lodaed once you go through the day/night movie clip BGGRAPHICS spams you annoyingly with day/night move clip if for some reason the move clip is delayed some modded and vanilla NPCs won't load in the area e.g. Tortured Soul - Kachico NPC instead of default lvl 8 you will get that NPC at level 13 when leaving the Irenicus dungeoun. Kinderek NPC - his custom "magic" weapons are unplayable he can stil use normal weapons in his two other slots but won't be able to use any magical item because this NPC is antimagic and destroys any magic item you place in his inventory (what's the expected behaviour?) Munchmod v3.3 - Arkvisti show wares option ends dialog and the he leaves the current area following his default behavior - unable buy sell anything from Arkvisti Mods that are not functioning properly on GemRB: Flesh to Stone spell - the spell animation whirling effect is not centered on target but to southeast or southwest of the target many kill on the spot spells animations don't work properly bodies of slain NPCs disapear etc. many spells animations needs to be fixed but spells themselves seems to work as intended when entering the area you need to wait few second for NPCs to load Whenever NPC joins the group his equipped weapons are hidden but still occupy the weapon slot(s) - see Kinderek NPC mod sometimes random NPCs can die when you enter the area (ghost child in the Graveyard district or Alexandria in Umar Hills) when hiding in shadows NPC will become hidden immediately even if she/he fails to do so There are few caveats they should know especially when doing mega mod installation. This is strictly not putting entire blame on GemRB but I want to warn other players who wants to play with mods on GemRB. EDIT: see below for a list of things already fixed or tracked
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